![]() ![]() Trinkets that give damage reduction or Stress resistance include: Prioritize preventative defensive Trinkets. This lock is best targeted first or second. You could also prioritize Resolute chance or stress resistance to lessen the effect of the shackle of despair. While this denial is active, it's a good idea to focus on healing and damage. Passive stress reduction, such as that from quirks, affinity, or trinkets continues to function. ![]() Its denial ability, called Denial of Reason, prevents Heroes from using stress reduction abilities or items. The Shackle of Despair targets Heroes' stress mitigation capabilities. However, this is often the best lock to target first. Strategies to mitigate Denial of Fortitude include using Dodge chance, Block, and Stealth tokens. This does not include the healing received via positive affinity or previously applied Regen. When this ability has been used, none of the Heroes can recover HP using Abilities or Items. The Padlock of Wasting has an ability called Denial of Fortitude. The key ability of each lock is described below, and the locks are ordered from highest to lowest priority for most parties. Most parties will be more severely impacted by certain denials over others - burst down the lock that you feel hurts your team the most (more on how to choose below). Each lock will disable a class of items and abilities which can hamstring your party until the effect is switched out for another. The real difference between the locks is in their denial abilities. The locks all share similar attacks - one that distributes stress and damage between two heroes, and a single target attack. ![]() This is in addition to the effect of lower Loathing modifiers such as the 33% chance for the enemies to have an advantage when combat begins.
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